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Welcome to the Unreal Engine forums!
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0
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19494
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March 24, 2021
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KINEMATION - Survival FPS Animation Pack
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0
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0
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November 4, 2026
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UE6, C++ Gameplay and Third Party Library Integrations
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2
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14
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November 4, 2026
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Fortnite client silently crashes to desktop within two minutes exclusively on AMD Radeon RX 9070 hardware following the recent patch.
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17
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427
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November 4, 2026
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[Mover] FMoverDataCollection has no copy constructor: input structs get shared between Network Prediction frames, so GetLastInputCmd() on interpolated sim proxies jumps between frames
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1
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61
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November 4, 2026
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New Project dialog says “No compiler was found” on Windows when the Visual Studio Integration plugin is disabled, even though Visual Studio and MSVC are installed
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1
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93
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November 4, 2026
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UBT generates Visual Studio solution files when the preferred source code editor is “Rider Uproject”, which doesn’t use them
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1
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86
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November 4, 2026
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[REVSHARE] Looking for 3D Modelers & Level / Environment Artists – 4v1 Underwater Horror Game (UE5)
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6
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158
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November 4, 2026
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Custom K2Node with an output pin in the header (like event nodes)
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4
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53
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November 4, 2026
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PolyGo Studios - Greek Island – Mediterranean Village Environment, Modular Buildings Kit
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0
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6
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November 4, 2026
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Pretepac - Doric Columns Pack: Modular Greek Ruins, Swappable Textures, Nanite
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0
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6
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November 4, 2026
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5.8 No longer updates face mesh from DNA
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0
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8
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November 4, 2026
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UE5.8 Mesh Partition not loading in when using level change (name or object)
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2
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196
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November 4, 2026
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What is unclear to me is the expected form and timing of the "proof of authorization / license
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1
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23
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November 4, 2026
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Neon Grid - Pumpkin 01 - Round Zucchini Summer Squash
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0
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4
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November 4, 2026
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DreamSFX - Tortoise - Rigged, Animated & Path-Ready
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0
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4
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November 4, 2026
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Gamma Studio - Zombie Animation | Vicon Mocap
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0
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6
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November 4, 2026
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XAM.sagittarius - AV Indoor Plants Set 563 Spineless Yucca Ravenala Banana Olive Peace Lily
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0
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5
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November 4, 2026
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Day 10 - Item Usage System in C++ (Unreal Engine 5)
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0
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8
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November 4, 2026
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Architectural modeling inside Unreal Engine
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22
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493
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November 4, 2026
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Using a Vehicle make a mesh_component from a far entity disapear/not load
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3
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100
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November 4, 2026
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Community Tutorial: Come funziona lo streaming di Nanite: compromessi tra CPU, GPU e prestazioni
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0
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8
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November 4, 2026
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Community Tutorial: How Nanite Streaming Works: CPU, GPU, & Performance Trade-Offs
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0
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7
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November 4, 2026
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Community Tutorial: So funktioniert Nanite-Streaming: CPU, GPU und Performance-Kompromisse
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0
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8
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November 4, 2026
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Community Tutorial: Comment fonctionne le streaming Nanite : CPU, GPU et compromis de performance
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0
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8
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November 4, 2026
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Community Tutorial: Nanite流送如何工作:CPU、GPU与性能权衡
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0
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6
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November 4, 2026
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Community Tutorial: Cómo funciona el streaming de Nanite: CPU, GPU y concesiones de rendimiento
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0
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7
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November 4, 2026
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Community Tutorial: Como o streaming do Nanite funciona: CPU, GPU e compensações de desempenho
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0
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8
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November 4, 2026
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Community Tutorial: Как работает стриминг Nanite: компромиссы между CPU, видеокартой и производительностью
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0
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6
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November 4, 2026
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Community Tutorial: 나나이트 스트리밍의 작동 방식: CPU, GPU 및 성능 트레이드오프
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0
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7
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November 4, 2026
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