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Your Ultimate Guide to Epic Indies: Connect, Learn, and Thrive!
Hi fellow indies, As game devs ourselves, we have passion for helping indie developers succeed. We have many resources available for you, so I thought it was a good idea to share a map to help you find everything Epic… |
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4 | 542 | February 13, 2025 |
Got Skills? Looking for Talent?
Attention indie developers! We’re excited to invite you to share your portfolios and connect with fellow creatives looking for collaboration and new opportunities. Whether you’re seeking work, want to showcase your skill… |
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10 | 526 | February 11, 2025 |
Join one of our Epic Local Chapters!
Joining a “Local Chapter” is a fantastic way to connect with fellow developers in your area, share knowledge, and collaborate on projects. These local groups bring together devs, artists, designers, and other creatives t… |
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2 | 298 | October 20, 2024 |
Check out the learning library, and develop your own tutorials
Whether you’re a seasoned developer or making your first game, there’s always something to learn. The Epic Developer Community has over 4,000 learning posts—and it’s growing fast, thanks to the community’s contributions.… |
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1 | 324 | September 30, 2024 |
Welcome to new "Epic for Indies" community space
Hello, Martina here. Welcome to the newly launched Epic for Indies community! I’m the community manager for the indie space and most importantly a former indie developer myself. As I see it, being an indie is about embr… |
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11 | 4495 | April 8, 2025 |
Welcome to the Unreal Engine forums! |
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1 | 15528 | April 6, 2021 |
Jaxin's Quest - 2D Platformer |
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2 | 4 | April 12, 2025 |
Community Tutorial: How to Make A Custom Weapons Device in UEFN (Verse Tutorial) |
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0 | 0 | April 12, 2025 |
Some Inherited Blueprint Variables Breaks After Upgrade to UE 5.5 |
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30 | 1072 | April 12, 2025 |
Input Trigger IsHeld stays forever if Unregistered while Held |
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0 | 1 | April 12, 2025 |
Removing and adding a widget canvas in quick succession, is no longer smooth and causes controller players to lose focus. |
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6 | 147 | April 12, 2025 |
How to stop DirectionalLight + SkyAtmosphere + SkyLight from leaking light in closed rooms |
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0 | 1 | April 12, 2025 |
How to displace camera render ? |
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4 | 184 | April 12, 2025 |
ShashiRaj Productions - Comic Boing And Swish Sfx |
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0 | 0 | April 12, 2025 |
lock uncrouch |
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0 | 3 | April 12, 2025 |
Setup primary assets via blueprint for asset manager scan |
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13 | 6101 | April 11, 2025 |
Massive bug in Epic Games Launcher VRAM Usage |
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22 | 299 | April 12, 2025 |
Minimap and map overview only showing a part of the map. |
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20 | 21 | April 12, 2025 |
Are Data Assets Editable During Runtime? |
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4 | 14 | April 12, 2025 |
I can't build on my UEFN MAP even on custom mesh or fornite props |
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2 | 27 | April 12, 2025 |
New to Unreal Engine - Need some help regarding material application issue |
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1 | 4 | April 12, 2025 |
Save System. keeping objects destroyed or keeping objects positions/transforms |
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14 | 19 | April 12, 2025 |
Moonlit Night Studios - Quest and Dialogue System |
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0 | 0 | April 12, 2025 |
Enhanced Input problems in 5.5 |
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19 | 1564 | April 12, 2025 |
Im trying to generate visual studio project file but it give me this problem |
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1 | 6 | April 12, 2025 |
importing FBX into Unreal Engine — it doesn't recognize the metallic map, and instead it connects the roughness map to the metallic input |
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0 | 3 | April 12, 2025 |
Why is the roughness texture being connected to the Metallic input when import FBX files? |
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1 | 159 | April 12, 2025 |
make the collision inherited from the character class follow the mesh |
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3 | 13 | April 12, 2025 |
Apply Damage |
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3 | 8 | April 12, 2025 |
Restore Inventory from Save Device after Spectate |
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6 | 13 | April 12, 2025 |