Crowd volume bug

Summary

The crowd volume only activates when I get much closer.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

1. Open the project in UEFN.
2. Place a Crowd Volume in the map (for example in a stadium or stands area).
3. Configure the volume normally (density, area, quality settings) and save the project.
4. Launch a session and enter the map.
5. Stay far away from the stadium/volume and slowly move closer to it (walking or flying).

Observe at what distance the crowd starts appearing/activating.

Expected Result

The crowd should appear or activate at a reasonable distance based on the render distance or culling settings, allowing players to see the crowd even when they are still relatively far from the volume.

Observed Result

The crowd only appears when the player gets very close to the volume, much closer than expected. It seems like the activation or culling distance is set too aggressively, causing the crowd to not render until the player is almost directly next to the volume.

Platform(s)

PC

FORT-1066327 has been ‘Backlogged’. This is an issue we’d like to address in the future.

@Vlogg did anyone ever get back to you on this?
I have the same issue and am wanting a win today…

Hi, the bug is still there, it seems like its been around for over 3 years and has never been fixed. We might have to live with it for a few more years, but based on my post, they put it under review.

bummer. thanks for getting back to me on this. I did get it to work though.
Kinda… Just teleport the player to the crowd then back and do your best to hide it.
wish somethings just worked as advertised.. seems the easiest things are the hardest.