Summary
The crowd volume only activates when I get much closer.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
1. Open the project in UEFN.
2. Place a Crowd Volume in the map (for example in a stadium or stands area).
3. Configure the volume normally (density, area, quality settings) and save the project.
4. Launch a session and enter the map.
5. Stay far away from the stadium/volume and slowly move closer to it (walking or flying).
Observe at what distance the crowd starts appearing/activating.
Expected Result
The crowd should appear or activate at a reasonable distance based on the render distance or culling settings, allowing players to see the crowd even when they are still relatively far from the volume.
Observed Result
The crowd only appears when the player gets very close to the volume, much closer than expected. It seems like the activation or culling distance is set too aggressively, causing the crowd to not render until the player is almost directly next to the volume.
Platform(s)
PC