Realistically⌠and even if you are developing a quality map⌠itâs NOT possible to publish more than maximum 1 game per month. Or, if itâs a really small game, that even still takes like a week, so publishing 10 maps a day should be a significant red flag to the Fortnite moderator team. Apart from current map updates, how about implementing a system such as:
PUBLISHING ALLOWANCES:
- Brand New Maps: 1 Maximum a Day (And if you really need to publish two or more, you need to submit a specific form, letâs call it the âAdditional Map Publish Formâ, and upon review the Epic Team can open up another publishing slot for you for the day. Alternatively, wait for the next day to publish.
- Existing Maps (Updates to Existing): 5 Maximum A Day (5 updates for bug fixes is also enough, because if you are really fixing issues in a new pubilshed map, in my experience it anyway takes many hours, so realistically, you donât need more than 5 bug fix updates for one game per day.)
There can also be completely different rows in discover for stuff that is really NEW versus Updated. So for example, why not have NEW for completely new maps, and then Updated for existing maps that is updated into a new version? This way, everyone knows brand new experiences are in the New Category, while all existing experiences that has been updated is in the Updated Category. By now there are more than enough creative experiences to warrant seperating New & Updated into two categories. Furthermore, a category for NEW will create a more quality experience for Fortnite players as they can find authentic new experiences, and discover as a whole will present better.
Additionally, if there really are big teams out there publishing like 2+ map a day, then they can request via a specific form permission to publish 2 per day. Etc. I donât see how that can be true though, because if you are a big brand and quality is important, itâs not realistic to publish 2 maps a day.
As a player Iâm very tired of my Fortnite recommendations and the New & Updated being flooded by the exact same thumbnail for like the same 10 games. Additionally what you will actually notice is that for some reason it looks like 1 creator who has multiple accounts are also publishing the same game thumbnails at the same time in order to dominate Discovery. How they are still getting past Moderation is beyond me.
Since itâs not possible to publish 10+ âNewâ games a day, and realistically you canât really âUpdate more than 2 to 5 existing gamesâ at most per day, it makes sense to have a quota system in place.
I also agree about the new advertising in Discovery thing. Most of us are small creators and donât have a marketing budget to speak of, so wonât even considering to compete. I can just see how this system will now be exploited by existing bigger creators who has a budget to dominate the advertising column. Perhaps here can also be a quota system in place in order to try to give everyone a chance to showcase their best work:
Advertising Quota System Suggestion (If 4 Creators per row.)
2 Creators (10,000+ Fortnite Followers)
1 Creator (Below 10,000 Fortnite Followers)
1 Creator (Below 1,000 Fortnite Followers)
(This way small to larger teams have a chance to advertise and show their work.)