I following a course about creating a multiplayer c++ game using the steam subsytem and seamless travel. I have packaged a build to test multiplayer connection, Players are able to host and join a lobby but when the server tries to seamless travel to the next map i get this error. Any tips or information will be extremely helpful!
Assertion failed: Package != nullptr
0x00007ff6dcd3122b MPShooter.exe!ForEachObjectWithPackage() []
0x00007ff6dcd36a35 MPShooter.exe!GetObjectsWithPackage() []
0x00007ff6e1f36c13 MPShooter.exe!FSeamlessTravelHandler::SeamlessTravelLoadCallback() []
0x00007ff6e1f21247 MPShooter.exe!TBaseRawMethodDelegateInstance<0,FSeamlessTravelHandler,void __cdecl(FName const & __ptr64,UPackage * __ptr64,enum EAsyncLoadingResult::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() []
0x00007ff6dca67748 MPShooter.exe!FAsyncLoadingThread2::ProcessLoadedPackagesFromGameThread() []
0x00007ff6dca859b2 MPShooter.exe!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() []
0x00007ff6dca6a7f1 MPShooter.exe!FAsyncLoadingThread2::ProcessLoadingFromGameThread() []
0x00007ff6dca692f7 MPShooter.exe!FAsyncLoadingThread2::ProcessLoading() []
0x00007ff6dcab6881 MPShooter.exe!ProcessAsyncLoading() []
0x00007ff6e159b632 MPShooter.exe!UWorld::Tick() []
0x00007ff6e13cae3c MPShooter.exe!UGameEngine::Tick() []
0x00007ff6dada5507 MPShooter.exe!FEngineLoop::Tick() []
0x00007ff6dadbce5c MPShooter.exe!GuardedMain() []
0x00007ff6dadbcf2a MPShooter.exe!GuardedMainWrapper() []
0x00007ff6dadbffac MPShooter.exe!LaunchWindowsStartup() []
0x00007ff6dadd1764 MPShooter.exe!WinMain() []
0x00007ff6e2ff5c3a MPShooter.exe!__scrt_common_main_seh() [d:\a01_work\43\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffd8c217034 KERNEL32.DLL!UnknownFunction []
0x00007ffd8c5a2651 ntdll.dll!UnknownFunction []