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VSM
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3
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49
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October 2, 2025
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UE 5.5.4 Forward Shading Problem
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0
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124
|
October 2, 2025
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Disable dynamic shadow on translucent material 5.6
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2
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79
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October 2, 2025
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Translucency with DepthWrite
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8
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80
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October 27, 2025
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5.5 GPU crash and hang
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12
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160
|
October 2, 2025
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LOD lightmaps
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12
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3776
|
October 2, 2025
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How to Vertex Snap in Unreal Engine 5?
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4
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2306
|
October 2, 2025
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[Nanite Foliage] Setup Information for Assembly workflow
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3
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1297
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October 2, 2025
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inconsistent Local Exposure behaviour
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9
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202
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October 2, 2025
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Fix core features breaking when SMAA is selected
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15
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1495
|
October 2, 2025
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PCG static mesh shadows cull distance issue
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2
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924
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October 2, 2025
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Lighting & Shadow Subsurface Artifacts - What is the cause and how to remove them?
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1
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92
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October 2, 2025
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Flickering lights on skybox with translucent material
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9
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299
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October 1, 2025
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Problem with coloured spots and wavy edges in Path tracer
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1
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127
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October 1, 2025
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Crash in BuildSRVTable, in both AMD/Nvidia drivers from CDevice::CopyDescriptors
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4
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80
|
October 1, 2025
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Pixelated and blurry video rendering
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3
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213
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October 1, 2025
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Cannot include DisplayClusterViewport_OverscanSettings.h because it includes Math/MarginSet.h which is Internal
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4
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43
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October 1, 2025
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Niagara Fluids - blurry and out of focus in camera and render
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0
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46
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October 1, 2025
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Some materials not showing in Path Tracer renders (Twinmotion 2025.1.1)
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1
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108
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October 1, 2025
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How to remove artifacts when enabling Path tracer?
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1
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126
|
October 1, 2025
|
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Black Halo Effect around object When using Voluemteric Fog UE 5.5.4
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0
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64
|
September 30, 2025
|
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OcclusionCullPipe stalls render thread
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1
|
82
|
October 1, 2025
|
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Ways to dynamically scale VSM for flatter performance
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6
|
109
|
October 1, 2025
|
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Lighting Technical Pipeline: Question on how to objectively verify if the lighting is technically correct.
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4
|
53
|
September 30, 2025
|
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Unable to turn off lens flares for HDRI backdrop?
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7
|
126
|
September 30, 2025
|
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Creating a Spotlight with a Wider Source Radius than a point in Path Tracer and Volumetric fog?
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2
|
115
|
September 30, 2025
|
|
Planar Reflections in 5.6 have wrong eye offsets in VR
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0
|
44
|
September 30, 2025
|
|
[NANITE] Pixel Programmable Distance for ISM component - HUGE Performance wins
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23
|
1716
|
September 30, 2025
|
|
Is there a way to enable self shadow only without disabling virtual shadow maps?
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3
|
526
|
September 30, 2025
|
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ライトを消したのにオブジェクトが光る
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2
|
2026
|
September 30, 2025
|