Premultiplied Alpha Movie Render Graph (MRG)

Hi there! I’m using the new movie render graph to render out a few different layers. Each layer consists of a visible object, with the rest of the environment set as a holdout.

When I bring the layers into DaVinci, I’m getting a dark halo around the edges of each layer. I have a novice understanding of how pre-multiplication works with the alpha channel in Unreal, and I’m wondering if this is expected or if there is a way I can get a cleaner alpha?

I followed @comlys amazing tutorial on you tube for my node set up.

Thank you in advance for any help you can provide!

Are you holding out the ball from your logo/bg and vice versa? If so you would want to use the add/plus operation to composite the layers.