hello i am working on a cinematic car project where the object is seen in viewport ,sequence, even when i press play it is showing but not at the time of render

does anyone know how to solve this issue

i am working on a project where i have different maps and the model is same in every map but when i render the sequence it is showing in the viewport and sequence but not in render i have check if the actor is hidden in game is true or false its false but still it is not showing


in render it disappearies

can anyone please help me solve this problem.

and i am using cinematic camera actor and i am using camera rig rail to animate the car position

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@AiBoleche Hi! Did you tried to check if you accidentally set “Hidden in Game” on the car?

i had check it its visiblity is on even i put a key

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@AiBoleche Is the vehicle a single asset? Or is it composed of multiple components attached to a target? Can you share more screens? Is its mobility set to movable? Have you checked in the mesh detail panel, under the “rendering” field, what values ​​do you have in the min/max draw distances? It could be that Ue does not show it in the render because it is considered too close to the camera due to the current value of “Min Draw Distance”. Also, check if the “Spatially Loaded” field is active, if so deactivate it. Let me know :grinning_face: