WillemGr
(WillemGr)
February 17, 2025, 9:10pm
1
In my scene I placed a forest using a PCG, and that shows in the editor. But when I play the level in the editor, the PCG-created assets do not show:
I get a message on top about an overflow of Nanite node buffer overflow, if that is the cause, what can I do prevent this from happening?
(Working on 5.5.3, World partition environment)
1 Like
It does tell you what to do, as part of the error
You can use the console command
r.Nanite.MaxNodes x
where x is higher than the current limit ( also shown in the error ).
I don’t know how much it will help…
WillemGr
(WillemGr)
March 13, 2025, 5:56pm
3
Found it - for a part: it turned out it could be be a problem with the tree assets that I used, there seemed to be an incmptability issue. Using another tree solved the problem
1 Like
system
(system)
Closed
May 11, 2025, 5:49pm
5
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