Forest by PCG, does not show in play in editer

In my scene I placed a forest using a PCG, and that shows in the editor. But when I play the level in the editor, the PCG-created assets do not show:

I get a message on top about an overflow of Nanite node buffer overflow, if that is the cause, what can I do prevent this from happening?

(Working on 5.5.3, World partition environment)

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It does tell you what to do, as part of the error :slight_smile:

You can use the console command

r.Nanite.MaxNodes x

where x is higher than the current limit ( also shown in the error ).

I don’t know how much it will help…

Found it - for a part: it turned out it could be be a problem with the tree assets that I used, there seemed to be an incmptability issue. Using another tree solved the problem

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Maybe it was part of it.

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