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Steam "Now Playing" activating in Editor
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8
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273
|
August 8, 2025
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Extending Iris net actor factory behaviour
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11
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156
|
August 13, 2025
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Client's uses the server's player controller (UE5)
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21
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733
|
August 7, 2025
|
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Why Acceleration is zero only on server when using AI Move To?
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2
|
467
|
August 6, 2025
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DS 收包崩溃 unaligned memory access (SIMD vectors?)
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4
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147
|
August 6, 2025
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C++ SetRelativeLocation() for multiplayer on a component for Custom positions like Prone
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1
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688
|
August 6, 2025
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Does the replication of a property can be set at runtime
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1
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91
|
August 5, 2025
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[Iris] Struct replication lifetime condition
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3
|
134
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August 5, 2025
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Unable to login xmpp client with Ejabberd server *without* allowing self-signed certificates
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2
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101
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August 5, 2025
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Making a boxfight map
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0
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57
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August 5, 2025
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UpdateLevelVisibility using lots of bandwidth sending PackageName strings
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7
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169
|
August 5, 2025
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Using ServerTravel on a dedicated server causes clients on MacOS to disconnect
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14
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1440
|
August 4, 2025
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Issues with PlayFab and GSDK Integration in Unreal Engine 5.5.0 (Blueprints)
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3
|
590
|
August 2, 2025
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EOS Voice Server Crash and 500/404 Errors After RPC Overflow Client Disconnects
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4
|
111
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August 1, 2025
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HttpManager cancel request after engine exit not functional in 5.6 in Linux
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4
|
124
|
August 1, 2025
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Improving RepNotify Flexibility in Blueprints Discussion
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8
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189
|
August 1, 2025
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Players jitters on moving platform
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19
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4173
|
July 31, 2025
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Making "ResolutionConnectionTimeout" more lenient in PIE
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3
|
175
|
July 31, 2025
|
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Need help with UEFN + verse
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4
|
154
|
July 30, 2025
|
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Hand Tracking Not Replicating Properly in Multiplayer (Dedicated Server)
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1
|
51
|
July 29, 2025
|
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How to properly replicate custom events and variables in a Blueprint-based multiplayer game?
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1
|
151
|
July 28, 2025
|
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Camera rig does not replicate rotation offset to server but to all clients
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3
|
141
|
July 28, 2025
|
|
Function Replication
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13
|
378
|
July 28, 2025
|
|
Silent login using Exchange Code Access Token through built-in browser
|
|
5
|
334
|
July 24, 2025
|
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[Iris] IsInitState() Context is being lost as replication is applied
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3
|
54
|
July 25, 2025
|
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Replication of a dynamic spawn
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|
9
|
394
|
July 22, 2025
|
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XMPP Module
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0
|
49
|
July 22, 2025
|
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Acking NetGUID exports for Replay Checkpoints for serverside recording
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3
|
114
|
July 22, 2025
|
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Replicating Proning
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|
2
|
86
|
July 22, 2025
|
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Crash related to FURL trimming for listen server clients
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1
|
75
|
July 18, 2025
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