Hello,
I’m looking at how to correctly setup my game to work in offline mode and I have listed a few questions below.
- What is the intended flow for a game in offline mode ?
- Is it possible to login whilst in offline mode via both the auth interface and the connect interface ?
- If so what credential method should I be using for these interfaces ?
- Is there anything I need to consider when using offline mode such as achievements etc. ?
More Details :
I’m using the Unity Playeverywhere EOS sdk.
The game features both singleplayer and multiplayer.
When logging in via the standard methods ( auth and connect login ) I get the result code NoConnection.