How to handle offline mode for a singleplayer / multiplayer game - Unity Official EoS SDK

Hello,

I’m looking at how to correctly setup my game to work in offline mode and I have listed a few questions below.

  • What is the intended flow for a game in offline mode ?
  • Is it possible to login whilst in offline mode via both the auth interface and the connect interface ?
    • If so what credential method should I be using for these interfaces ?
  • Is there anything I need to consider when using offline mode such as achievements etc. ?

More Details :

I’m using the Unity Playeverywhere EOS sdk.

The game features both singleplayer and multiplayer.

When logging in via the standard methods ( auth and connect login ) I get the result code NoConnection.

Steps to Reproduce

Hello, Epic Online Services does not offer an offline mode, and cannot be used functionally without an internet connection.

For stats and achievement progress, our recommendation is to cache the progress locally and sync it to the EOS backend once your connection is restored and you can log in.