Hi,
I’m trying out the resimulation physics replication mode for a custom vehicle simulation.
It shows promising results for player controlled pawn movements and even interactions between them.
However, when they interact/collide with other physics objects they go out of sync.
From what I understand, replicated physics objects that are to interact with forward predicted ones are to be set on predictive interpolation mode, but upon collision things don’t go so well.
Am I missing something, is the interaction between objects set on the two different replication modes meant to be functional, or is it something in development or planned?
If not, what is the best practice in unreal for interactions between resimulating objects and other physics objects (replicated or not) ?
Thank you,
Cheers,
Nicolas