Objects without custom delta properties cannot be skipped based on flags

See:

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I have a PR addressing the issue: https://github.com/EpicGames/UnrealEngine/pull/13715

Steps to Reproduce
See:

> Enable push model and net.PushModelSkipUndirtiedReplication. Using network emulation with bad conditions, replicate an actor without any custom delta properties using push-model.

This results in FObjectReplicator::CanSkipUpdate beginning to consistently return false due to RepChangelistState.CustomDeltaChangeIndex not being equal to SendingRepState.CustomDeltaChangeIndex.

Hi,

Thank you for the PR addressing the issue! I can confirm it has been received in our internal tracker and will be assigned to the appropriate subject matter expert as soon as possible. I’ve also included a link to this thread on that internal tracker.

I’ve also linked to this PR on our internal tracker for UE-187795, so the SME assigned to that issue is aware of the PR.

Thanks,

Alex