See:
[Content removed]
I have a PR addressing the issue: https://github.com/EpicGames/UnrealEngine/pull/13715
See:
[Content removed]
I have a PR addressing the issue: https://github.com/EpicGames/UnrealEngine/pull/13715
Steps to Reproduce
See:
> Enable push model and net.PushModelSkipUndirtiedReplication. Using network emulation with bad conditions, replicate an actor without any custom delta properties using push-model.
This results in FObjectReplicator::CanSkipUpdate beginning to consistently return false due to RepChangelistState.CustomDeltaChangeIndex not being equal to SendingRepState.CustomDeltaChangeIndex.
Hi,
Thank you for the PR addressing the issue! I can confirm it has been received in our internal tracker and will be assigned to the appropriate subject matter expert as soon as possible. I’ve also included a link to this thread on that internal tracker.
I’ve also linked to this PR on our internal tracker for UE-187795, so the SME assigned to that issue is aware of the PR.
Thanks,
Alex