Crash due to GetCachedPresence creating new shared ptr and losing original ref count

This question was created in reference to: [Steam GetPresence crashes with [Content removed]

Hi,

We started getting this crash while calling `FOnlineFriendSteam::GetPresence()` in UE 5.6 and noticed in the above referenced post the root cause and fix is highlighted, but the fix is still not in 5.6. Is there any reason this fix got missed since it was reported two releases ago?

The above fix resolves the issue in our case but this is just to raise visibility for getting it into an official UE release.

Thanks,

Steps to Reproduce
Calling `FOnlineFriendSteam::GetPresence()`

Hello,

Thank you for your report. The fix has been integrated into the Unreal Engine main stream and will be available in the next engine release.

-Jake