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How do I make a mesh in Blender be ready for UE4?
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12
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15887
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September 5, 2018
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Huge performance drop in 4.18-4.20
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1
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328
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September 5, 2018
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One blueprint for multiple AI
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3
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1610
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September 3, 2018
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Debug -Djava.source=1.7 -Djava.target=1.7
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1
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480
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September 1, 2018
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UE4 taking a long to leave ram after closing
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1
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528
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August 30, 2018
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FBX Scene Inport: Set Collision Complexity for all meshes
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4
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2341
|
August 27, 2018
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Media framework: 4K stereo playback performance (HEVC)
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4
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2408
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August 27, 2018
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How to improve performance of packaged game?
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1
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736
|
August 24, 2018
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Hiding Blueprint Actors vs Destroying Them
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0
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415
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August 23, 2018
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Custom Collision
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1
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359
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August 22, 2018
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Not getting expected results with instanced meshes
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0
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441
|
August 22, 2018
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Everytime debuging use xcode on ios crash
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0
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256
|
August 21, 2018
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Billboard Component Performance
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0
|
580
|
August 20, 2018
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What is the maximum amount of actors you could spawn and still keep 50-60+ fps?
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7
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11014
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August 17, 2018
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Workstation PC or Gaming PC?
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7
|
864
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August 17, 2018
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Particle system
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1
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366
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August 14, 2018
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Help importing my photogrammetry models into unreal
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4
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1395
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August 13, 2018
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Is it possible to disable Z-Buffer?
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1
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1765
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August 11, 2018
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情報共有ネタ:SeparateTranslucencyの書き戻し負荷の対策
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1
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1286
|
August 10, 2018
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Debug variables not fully visible
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2
|
421
|
August 8, 2018
|
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Is tick for planet orbits rotation
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2
|
445
|
August 8, 2018
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How to support low-end gpu's with Unreal?
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6
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3067
|
August 7, 2018
|
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Smaller cell size in navmesh
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0
|
1115
|
August 7, 2018
|
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Blending Assets with Terrain Surface
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3
|
1006
|
August 6, 2018
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Packaged Game Won't Run a Second Time
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0
|
318
|
August 6, 2018
|
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Automatic Optimized Textures
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0
|
178
|
August 6, 2018
|
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Occlusion culling laggy?
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3
|
2987
|
August 2, 2018
|
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How to debug function in commandlet plugin?
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0
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876
|
August 2, 2018
|
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Final Fantasy Pre-rendered Backgrounds
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5
|
2325
|
July 29, 2018
|
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Get all actors of a class
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5
|
502
|
July 27, 2018
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