Hi guys, i am planning to have a look at the UE, since it looks really promising. I do architectural visualization with offline renderers like Corona and Octane. But it would be great to get a real time workflow. So i am looking forward to push the realism to a very high level with the UE.
I do my vegetation models with Speedtree (and GrowFX). Normally they are at ~300k to 1mio polys (trees). One thing that bothers me the most when i see UE content: the vegetation is made out of planes with alpha maps. I totally understand the reason for that, because games need to be performant. But i am creating just stills. So is it possible to use vegetation models with a lot more polygons than usual? Like the mentioned 1mio polys for one tree. Or will my viewport just freeze then?