I think it would help out substantially when it comes to optimizing draw calls if I was able to parse through a list of everything that is currently drawn.
Is it possible to grab a list of all draw calls?
You can do that in ProfileGPU command, when you do that engine dump stats on all rendering stages and info how many draw calls it generated, as well as timings of process in to the log which you can see in Window->Development Tools->Output Log
It won’t give you data on specific actors as RHI don’t categories information like that, as actor and components don’t direly send rendering information. You can can do profiling by only viewing actors you interest in profiling
So if i’m reading this correctly, there isn’t a way to actually get a list of names of all objects that are being drawn?