Hi, all,I’m having some problems setting displacement material for landscape.
After several trials on displacement for landscapes fails, I start to verify the problem on a simple box
(The enable tessellation is ticked, the method is PN triangle)
So this is my material at first. Learned from this tutorial
Of course it fails
Then I find a post, which is telling me to do this…And it works (even when enable crack xxxxx option is ticked)
However, its displacement result is very sharp and not smooth. It is on a UE4 box.
No matter how much I put in tesselation multiplier, even 100, its still not adding enough triangles to the surface. What’s more, the material preview shows a black ball, and it is flickering between this result and correct shading result
It’s not until I’ve imported a plane from 3DSMAX with an exisiting 6x6 subdivision then I get this following smoother result
However, this is far from the effect in Quixel Mixer
Does anyone know how to achieve the correct result in the final image?