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Local mesh rotationRate in ParticleSystem
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1
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448
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October 8, 2017
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Severe FPS drop due to particles from 980ti to 1080ti
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2
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587
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October 8, 2017
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Bug: Spawn-Rate isn't ignored when Spawn-Module is disabled which creates buggy Ribbons
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1
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513
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October 6, 2017
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How to let mesh data of particle have collision
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3
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913
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October 3, 2017
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Why is my particles collision not working in blueprint class?
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1
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336
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October 2, 2017
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How to make UE4 c++ particle systems?
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1
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6805
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October 1, 2017
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Can you draw particles only behind a mesh?
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1
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610
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September 28, 2017
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Particle events not working
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2
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1169
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September 26, 2017
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Newbie here: How would I go about creating a shooting star on my skybox?
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1
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1130
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September 25, 2017
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エフェクトがエディタ上でしか表示されない
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10
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5202
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September 22, 2017
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Particle system grounded
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0
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377
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September 22, 2017
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GPU Particle Collision with Translucent Mesh
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4
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1201
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September 20, 2017
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Particle system only displays over sprite in test
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1
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277
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September 19, 2017
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Gpu sprite disappearing after roughly 17min
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0
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333
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September 19, 2017
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How to creat particle effects?
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1
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339
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September 16, 2017
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Collide GPU particles off screen
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3
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796
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September 15, 2017
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Affect Base Velocity Deprecated 4.13
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1
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349
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September 15, 2017
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How do I subclass from ParticleEventSendToGame?
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9
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1128
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September 11, 2017
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Spawning Particles in a grid instead scattered
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1
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2641
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September 7, 2017
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4.17 Seems to crash... a lot
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6
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716
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September 6, 2017
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Get location of emitter particle
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0
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310
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September 6, 2017
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How to spawn sound at particle location?
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2
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1106
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September 6, 2017
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Size Over Life - Particle Issues
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22
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3952
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September 3, 2017
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Particle Culling Distance is Very Short Inside
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0
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493
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September 2, 2017
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GPU Sprites 无法渲染出序列
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0
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356
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August 31, 2017
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Wen I export 360 Stereo Panoramic Movie Capture, particle not export. why?
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1
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770
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August 31, 2017
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How do I lock a direction for particle size scaling?
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4
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913
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August 30, 2017
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Screen radius for cascaded shadow maps setting
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0
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1256
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August 30, 2017
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How do i prevent a beam particle system from leaving ghost trails from the motion blur?
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1
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699
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August 29, 2017
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Beam Emitter - Helix
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0
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375
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August 29, 2017
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