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Problem with returning a picked up object to its place.
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7
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318
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June 22, 2026
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Assert in Minimal Bindless with PSO Precaching
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4
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98
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June 22, 2026
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How to scale and rotate a bump/normal map separately from the diffuse material?
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0
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53
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June 21, 2026
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Free PM (Makarov) pistol 3D model
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0
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140
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June 21, 2026
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Crash when exporting a tree with custom Nanite Assemblies in Procedural Vegetation Editor
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1
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196
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June 21, 2026
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Missing Materials or Textures
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1
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89
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June 21, 2026
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Possible widget shape/letter left on screen. Can't get rid of it!
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2
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108
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June 20, 2026
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I’d like to know how to set the pivot coordinates of multiple StaticMeshActors to the center of each BoundingBox at once.
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3
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219
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June 20, 2026
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To project PCG Spline Data to static Mesh ?
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9
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2523
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June 19, 2026
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How do I get object world position with an instanced foliage actor?
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29
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704
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June 18, 2026
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Why does the animation sequence make the skeletal mesh smaller?
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3
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253
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June 18, 2026
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Standard materials never loads in the game
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4
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167
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June 18, 2026
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UE5.7 Preview issue in Material Graph with "World Position Offset"
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2
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301
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June 17, 2026
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Niagara System User Paramter seem broken
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2
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142
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June 16, 2026
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Niagara sample spline right vector seems not working correctly
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3
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220
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June 16, 2026
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FD3D12DescriptorCache::SetRootConstantBuffers crash when applying Decal material to Decal Actor
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3
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82
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June 16, 2026
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Creating assets for boat dealers
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1
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77
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June 16, 2026
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Orthor Projection
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1
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66
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June 16, 2026
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Misalignment of control points and distances
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1
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117
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June 16, 2026
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Random triangular gaps in geometry from WPO in material
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2
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141
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June 15, 2026
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Faux Wood 8K PBR Texture Combo
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0
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59
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June 14, 2026
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Wet Asphalt 8K PBR Texture
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0
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69
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June 13, 2026
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Bathroom Floor Tiles 3D Model Combo
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0
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49
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June 13, 2026
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asset validation for Niagara systems
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0
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214
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June 13, 2026
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Why did I purchase a model from here that fails to convert to any version of UE???
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1
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128
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June 13, 2026
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PCG from Gaea Map
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0
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76
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June 12, 2026
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How can I create a green material with a white line?
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2
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170
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June 12, 2026
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Brushed Steel 8K PBR Texture Combo
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0
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35
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June 12, 2026
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Mutable - How would one create a system that reuses material instance instead of always generating new ones upon baking instances?
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2
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88
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June 12, 2026
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Rare crash caused by EXCEPTION_ACCESS_VIOLATION in Contact Modifications when accessing Actors from Chaos::FGeometryParticleHandle
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4
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69
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June 10, 2026
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