Any way to bend a static mesh at runtime? HELP

Hey everyone,

I’ve been trying to look for an efficient way to give a bent effect to a static mesh at runtime as a result of a hit event. Basically bump into a metal bar and bend it. I’m pretty sure it can be done either with world position offset or with splines but not sure which would be better, any suggestions? Also if you happen to know of another method feel free to suggest

Thanks in advance

Keyword here being “static”…

Can you? Yes. Does it work well? No. If you modify via material you loose collision.

Rig it up as a skeletal mesh, make a phat asset, and disable gravity on it to simulate metal bending.