HISM doesn't decrease draw calls, it increases it!
|
|
4
|
2270
|
June 29, 2025
|
Creating Cities with Interiors, Static Mesh vs. HISMs?
|
|
1
|
486
|
June 20, 2025
|
UE 5.6 - Grass Overlapping Sphere Count returns zero [Reported]
|
|
2
|
114
|
June 11, 2025
|
HISM can do View Frustum per instance, but can't do Occlusion Culling
|
|
0
|
27
|
June 4, 2025
|
How many HISM low poly "landscape tiles" is it okay to have?
|
|
1
|
34
|
May 18, 2025
|
DYNAMIC SET PARAMETERS FOR EACH MAT SLOT ISSUE
|
|
0
|
19
|
May 6, 2025
|
Problem with Hierarchical Instanced Static Mesh Component (HISM) in Multiplayer Game
|
|
3
|
177
|
March 22, 2025
|
HISM LODs are not indipendet, but just act like a single object
|
|
5
|
809
|
December 22, 2024
|
Hierarchical Instanced Static Mesh Component not showing
|
|
0
|
102
|
December 4, 2024
|
Hierarchical Instanced Static Meshes Usage?
|
|
11
|
12180
|
December 4, 2024
|
PerInstanceCustomData not working for HISM in standalone mode and packaged project
|
|
5
|
1234
|
August 18, 2024
|
GetInstanceCount() returns 1 after removing an instance
|
|
0
|
195
|
March 2, 2024
|
Hierarchical Instanced Static Meshes are ignored in ray tracing
|
|
3
|
471
|
January 28, 2024
|
[Bug] [FBodyInstance] [UInstancedStaticMeshComponent] Potential bug in FBodyInstance when using UInstancedStaticMeshComponent
|
|
0
|
231
|
November 7, 2023
|
Why can't we paint foliage on hism's?
|
|
1
|
734
|
October 21, 2023
|
What is the best way to save Hierarchical Instanced Static Mesh Component?
|
|
2
|
741
|
September 2, 2023
|
What is a good approach to update and replace large numbers of instances in game?
|
|
3
|
533
|
May 28, 2023
|
Hierarchical Instanced Static Mesh does not support Custom Data correctly
|
|
13
|
6322
|
January 18, 2023
|
[4.20] Hierarchical Instanced Static Mesh crash in many ways if used in C++
|
|
27
|
4211
|
December 17, 2022
|
Hierarchical instanced static mesh replication? Problem with tree harvesting system
|
|
2
|
1505
|
April 24, 2022
|
Why Can't I paint foliage on my HISM?
|
|
1
|
507
|
December 5, 2021
|
Hierarchical Instanted Static Mesh flickers
|
|
19
|
2087
|
November 30, 2021
|
Navmesh draws different in Standalone
|
|
1
|
649
|
November 27, 2021
|
Material Custom Primitive Data Not Updating Each Frame In Standalone - Fine In Editor
|
|
2
|
2230
|
November 23, 2021
|
Get Instance Static Meshes Original Object Positions
|
|
5
|
1004
|
November 8, 2021
|
Are instanced static mesh components combined into a single instanced static mesh if they use the same mesh asset?
|
|
2
|
3129
|
October 14, 2021
|
Merge actor vs instanced static performance
|
|
4
|
5225
|
September 27, 2021
|
How to create a HISMC with Python
|
|
2
|
708
|
September 22, 2021
|
My static mesh cube permanently deleted how can i get back
|
|
1
|
1020
|
July 18, 2021
|
Packaged/Standalone crash when creating instanced static mesh with 500+ instances. UE 4.26.1
|
|
6
|
3179
|
June 28, 2021
|