Aim offset to specific point
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3
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538
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June 14, 2018
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How to make grenade land at crosshairs?
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2
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682
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April 18, 2018
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Tracing beneath HUD element / Crosshair
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7
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584
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April 14, 2018
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How to change colors based on Friendly or Enemies types?
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0
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317
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March 6, 2018
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AimOffset Angle Rotation to camera view help
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1
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615
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March 3, 2018
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Lock cursor to HUD center crosshair
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2
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2274
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February 28, 2018
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Cross-hair problems
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1
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497
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January 29, 2018
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How do I make a mouse-following crosshair?
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1
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2442
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January 21, 2018
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Getting skeleton bone to point towards crosshair
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0
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626
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January 17, 2018
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Change the crosshair dynamically in the first person template
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4
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856
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December 29, 2017
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Crosshair showing when hovering over interactable objects.
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5
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2476
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November 6, 2017
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Changing crosshair when clicking key
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0
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264
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November 3, 2017
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How can i shoot at the center of my crosshair? C++
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34
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3921
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October 24, 2017
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Lost Planet 2 Aiming System - Free Moving Crosshair
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0
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486
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September 12, 2017
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Change Crosshair Colour Basic UI
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0
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399
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September 4, 2017
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Rotating actor towards camera line trace hit location
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6
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1525
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September 4, 2017
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Crosshair Alignment problem
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1
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515
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April 26, 2017
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Crosshair in 3d space
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15
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1420
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March 28, 2017
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Is the Crosshair in the Fps Project Sample really centered?
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4
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665
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March 27, 2017
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How can i make a 3rd person shooter combat system Like "Exteel"?
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0
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410
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March 2, 2017
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Gear VR Crosshair issue
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1
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678
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February 12, 2017
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How to change crosshair texture on mouseover object
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5
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1394
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January 29, 2017
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Crosshair that follows actors
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3
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614
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January 17, 2017
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How To Find The Perfect Crosshair (C++)
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0
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308
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December 26, 2016
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Is the Crosshair in the Fps Project really centered? C++
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0
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336
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December 26, 2016
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Is the Crosshair in the Fps Project Sample really centered? C++
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0
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301
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December 24, 2016
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Is the Crosshair in the Fps Project Sample really centered? C++
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0
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311
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December 24, 2016
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Event Recieve Redraw HUD Not Working Properly
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2
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364
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December 8, 2016
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How to highlight other visible pawns on screen in hud?
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0
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380
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November 1, 2016
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How to make crosshairs using widget blueprints?
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5
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3950
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October 18, 2016
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