Crosshair that follows actors

I’ve been trying to find a way to do this forever, but the fact that literally nothing I’m doing seems to work is maddening. Basically, in my game I want a box crosshair to appear and follow interactive/pawn actors whenever the player gets close to one. Is there any way to implement this? I’d appreciate any help anyone can offer.

You could use vector length to check if a actor is within a certain range.
Then when he is, you can draw a UMG widget on the screen location of where that actor is.

Like they discuss in this topic:

That thread says at the top that it’s way out of date, so not sure if it would be helpful :\

I figured it out! I set up a trigger volume on actors to create a crosshair widget with the screen position set to the actor location in event tick.