Linetrace and Class
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5
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110
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October 11, 2021
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Get overlapping actors and displaying floating text above child actors
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0
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158
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July 25, 2021
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How do I get a list of all blueprint classes, that are a child of a specific blueprint at runtime?
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12
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3480
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July 16, 2021
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Overlapping doesn' happen
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3
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108
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March 16, 2021
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C++ access public variable from child class
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0
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139
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December 24, 2020
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Character Child Class Skeletal Mesh Default Issue
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26
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1637
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November 28, 2020
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Getting rid of functionality in child character class
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3
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261
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July 30, 2020
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If if create a child class for a character and then change the mesh in the child class, the updated mesh should show up when using this child class right? if not, how would you do so?
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18
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381
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July 16, 2020
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Is this Polymorphism?
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4
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478
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April 13, 2020
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Parent/Child classes vs Actor Component with Blueprints
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1
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589
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October 27, 2019
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Thumbnails Not Showing Properly on Child BPs
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7
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683
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April 24, 2019
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Change UProperty exposure in child class
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2
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695
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April 12, 2019
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Child of object is directly of object class, why?
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3
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232
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September 21, 2018
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Child class won't compile because base class has errors, but they're not listed in the console
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15
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1842
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July 25, 2018
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How Do I use Hit Event to Make an If/Else Collision?
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6
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827
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January 14, 2018
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Default values not correct on mobile devices
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2
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88
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January 7, 2018
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Child blueprint does not call parent BeginPlay unless overriden (in BP Nativized Shipping Builds)
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3
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417
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October 21, 2017
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Child class can't call parent class event dispatcher on other instances of that child class
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2
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388
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September 9, 2017
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If A Child class Isnt using a mesh component how is that handled?
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0
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136
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July 24, 2017
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Child blueprint class variables reset for some reason
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10
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860
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July 4, 2017
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Casting Actor class to child class derived from it?
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0
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360
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May 17, 2017
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Event Dispatcher of Parent Class Inaccesible in Child Class
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2
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368
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May 15, 2017
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BlueprintNativeEvent - Override TestFunc in grandchild, then child, results in grandchild's override becoming TestFunc_0
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4
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362
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March 9, 2017
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Created some spawners for my enemy actors so that I could place the enemies in their correct locations in editor but spawn them at a later time using triggers. But they only function properly when I trigger them on level load
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0
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208
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December 31, 2016
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Child Class UClass?
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2
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689
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December 30, 2016
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Failed building connection [...] Child Reference is not compatible with Parent (4.10, Blueprint)
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14
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652
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July 28, 2016
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Child BP not restoring Character Animation
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0
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118
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July 18, 2016
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Overriding a function creates an Event instead of making a new function
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2
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1880
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July 12, 2016
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Editable values reset on placed actors
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5
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501
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November 30, 2015
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How work the ConstructionScript functions from a parent class in a child class
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1
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943
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October 15, 2015
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