Switch Between Child Blueprints in Parent Blueprint?

Hello,

Not sure if it’s even possible. But I’m looking how to swap between blueprints using a ‘master’ BP which I can place down in the level to quickly put together a set of roads, while keeping intact all the variables that I’ve set up in these BPs

Problem: I’m able to switch between the BPs just fine, (as per image below). But it doesn’t seem to display all the variables I’ve set up for the respective BP.

What I expect to see: For example, when I select Overpass 4m DownRamp in the dropdown, I should see both the meshes and a couple Boolean variables I’ve set up in that BP.

Side note: I’ve tried casting, but that doesn’t seem to work. Or perhaps I’ve done it the wrong way. I’m still somewhat beginner level when it comes to blueprint logic :slight_smile:


2 Likes

Found a solution that works for me

I’ve created an enumeration for all the child BP’s, (similiar to above) then I create a Call In Editor function that spawns whichever BP I select from that Enum. Happy to share more details if anyone’s interested

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