Hello! I see this lessons: Multiplayer Interaction System in Blueprint - Tom Looman…-in-blueprint/ http://www.tomlooman.com/tutorial-ba…-in-blueprint/
And in this says what i can easy overwrite static mesh in parent class via child. How i can do it?
I did it. In Construction script need RBM and check “Context Sensitive” off. Then SET StaticMesh. In target get Parent static mesh, And in NewStaticMesh get Child StaticMesh.