Summary
Overriding a material from a prefab works in editor but reverts back to the default mesh material in edit/game sessions. Not everytime but consistently enough to be a problem. Wasn’t able to spot a pattern.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create a prefab with a at least one mesh component
- Change the default material from that mesh component
- Place the prefab in the level
- Override the mesh component material
Expected Result
In game prefab should respect the overriden material
Observed Result
In game prefab reverts the overriden material to the engine default WorldGridMaterial
Platform(s)
PC
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Additional Notes
Blue is prefab A with default values
Red is prefab B with overriden values (in editor)
Grey with yellow cog is how prefab B shows in edit/game sessions


