|
Mass crowds using SkinnedMeshInstance leak GPU memory — every wave of spawned-and-killed entities permanently grows the animation track pool (5.8)
|
|
0
|
107
|
August 10, 2026
|
|
UE5.8 VCam Livelink not working
|
|
2
|
164
|
August 10, 2026
|
|
[UE 5.8.1] Mutable - 'Transform Parameter' cannot be added to a state's list of Runtime Parameters
|
|
0
|
42
|
August 10, 2026
|
|
Procedural Vegetation Editor Generates Incorrect Bone Orientations, Causing Broken Dynamic Wind Animation
|
|
0
|
74
|
August 9, 2026
|
|
UE 5.8.0 - blank + openXR plugin + instanced stereo = instant crash in VR
|
|
7
|
305
|
August 9, 2026
|
|
Guaranteed startup crash in packaged builds when the PSO precache option KeepInMemoryUntilUsed is enabled on NVIDIA / Qualcomm GPUs
|
|
0
|
77
|
August 9, 2026
|
|
[UE 5.7.4] Flickering/shimmering lighting on foliage (trees) - Nanite + Lumen
|
|
0
|
78
|
August 9, 2026
|
|
(5.8.1) Neither Spring Controller nor Anim Dynamics seems to work on end bones now
|
|
0
|
41
|
August 9, 2026
|
|
Newly duplicated geometry in the editor isn't traceable until the level is reloaded
|
|
0
|
64
|
August 8, 2026
|
|
Lyra Warning When Dying During Weapon Fire
|
|
1
|
64
|
August 8, 2026
|
|
Change of Mode between Additive and override of Anim Layer will cause twist of character pose.
|
|
0
|
34
|
August 8, 2026
|
|
[UE 5.8][glTF] Skinned glTF splits into several Skeletal Meshes — the shipped GLTF pipeline preset ships "Do Not Combine" (regression from 5.7)
|
|
1
|
139
|
August 7, 2026
|
|
Linux: CJK IME text not committed when bare "en_US" locale is missing
|
|
0
|
78
|
August 7, 2026
|
|
[UE 5.7.4] MapPlayerKey(None) cannot unbind gamepad mappings with a default gamepad key
|
|
0
|
43
|
August 7, 2026
|
|
UE5.7 Crash on Startup: "Unable to use default cache graph" - No Writable Nodes Available
|
|
0
|
42
|
August 7, 2026
|
|
Common UI navigation can be completely broken while using gamepad
|
|
1
|
110
|
August 7, 2026
|
|
UE5.8 Take Recorder Niagara Sim Cache 崩溃:根因定位与修复方案
|
|
0
|
91
|
August 7, 2026
|
|
Anim Montage using Inertialization Blend Out Mode can fail to trigger notifies event.
|
|
0
|
67
|
August 7, 2026
|
|
primary genre rankings not updating for my island
|
|
0
|
41
|
August 7, 2026
|
|
5.8: Blending back to gameplay from Sequencer does not work
|
|
2
|
209
|
August 7, 2026
|
|
UE 5.8 Can't package with Metahuman and/or Take Recorder
|
|
0
|
87
|
August 6, 2026
|
|
We're forced to use so many useless plugins
|
|
1
|
136
|
August 6, 2026
|
|
Are y'all planning on programming water correctly, at all, ever? T.T
|
|
0
|
45
|
August 5, 2026
|
|
Movie Render Graph Alpha Output
|
|
3
|
148
|
August 5, 2026
|
|
Placing character definitions fails to place character definitions
|
|
0
|
38
|
August 5, 2026
|
|
Iron mouse sprite
|
|
0
|
49
|
August 5, 2026
|
|
Iron Mouse Bug, not extracting higher than three and not showing up after equipping?
|
|
0
|
44
|
August 5, 2026
|
|
MetaHuman Full Rig: AutoRig status poll with waitSeconds=10 hangs for 300s and fails with "Server Error" (5.8.1, reproduced across two accounts)
|
|
1
|
103
|
August 5, 2026
|
|
impossible to use UEFN and Fortnite after update
|
|
0
|
52
|
August 4, 2026
|
|
MetaHuman Character “Combined Mesh” asset picker is missing in UE 5.8
|
|
0
|
76
|
August 4, 2026
|