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Game files required to initialize the global shader library are missing
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0
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83
|
August 15, 2026
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Get PCG Component Data - Cannot receive data from blueprint.
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3
|
119
|
August 15, 2026
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Input Action<Vec2> linked to Input Touch = 0,0 when TrigggerEvent::Completed
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0
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45
|
August 14, 2026
|
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Missing CenteredScale Composite Pass in Composure 5.8
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0
|
53
|
August 14, 2026
|
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Kicked out and Ban for no reason
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2
|
69
|
August 14, 2026
|
|
PVE Trunk Texture Setup example material instance broken
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0
|
45
|
August 14, 2026
|
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Game Crashed on startup
|
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0
|
40
|
August 14, 2026
|
|
Live Link Face Android 1.3.0: Capture Manager cannot transfer takes >~525 MB — the client never uses the protocol's own resume offset
|
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0
|
97
|
August 13, 2026
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Live Link Hub 5.8.1 crashes loading ANY saved config or restoring autosave (Assertion failed: IsValid() SharedPointer.h:1133)
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0
|
54
|
August 13, 2026
|
|
is changing strafe style on mover in 5.8 gasp broken
|
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0
|
58
|
August 13, 2026
|
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Instanced Skinned Meshes permanently render reference pose when their chunks fall outside the scene-culling cell hierarchy (uncullable range / stale chunk attributes)
|
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0
|
65
|
August 13, 2026
|
|
Unreal Editor on Windows is unable to recognize iTunes
|
|
0
|
28
|
August 13, 2026
|
|
Root motion isn't working in the game on a metahuman, but the root bone is animated correctly
|
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0
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66
|
August 13, 2026
|
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SceneCaptureComponent2D with Capture Every Frame disables Global Distance Field in the main view
|
|
2
|
150
|
August 13, 2026
|
|
Division can be slightly off in materials custom node with parameter input
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0
|
33
|
August 12, 2026
|
|
[UE 5.8.1][Unreal MCP] ObjectTools.get_properties crashes Editor with FName max length assertion when passed list_properties schema
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0
|
49
|
August 12, 2026
|
|
Dialogue wave dont save
|
|
2
|
129
|
August 12, 2026
|
|
5.8: Ribbon Emitter Not working on the GPU
|
|
1
|
146
|
August 12, 2026
|
|
UE5.8 error C2280: attempting to reference a deleted function
|
|
0
|
85
|
August 12, 2026
|
|
Landscape Edit Layers (5.8 regression): neighbor input-area widening for seam fix leaks into persisted WeightmapLayerAllocations, inflating SRV usage
|
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0
|
69
|
August 12, 2026
|
|
UE5.8.1 - Editor stuttering when closing Blueprints or the engine.
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|
0
|
58
|
August 12, 2026
|
|
Tracelog concurrency issues when AllocateBlockFromPool
|
|
0
|
48
|
August 12, 2026
|
|
The conflict between Landscape and Nanite causes materials to fail to display and render
|
|
0
|
86
|
August 12, 2026
|
|
Unreal Engine 5.8.1 Blueprints-only Project Cook/Package Failure
|
|
0
|
96
|
August 12, 2026
|
|
Landscape Spline Rotational Snapping Stuck On
|
|
0
|
36
|
August 11, 2026
|
|
UE 5.7.4 — TSR ghosting and slow glyph convergence when changing TextBlock content in a World-Space Widget Component
|
|
0
|
54
|
August 11, 2026
|
|
UE 5.8 Vulkan on Linux triggers VK_ERROR_DEVICE_LOST / GPUVM read fault on AMD RX 9070 XT with RADV
|
|
6
|
741
|
August 10, 2026
|
|
RestartLevel Console Command Causes Pure Virtual Function Crash
|
|
1
|
89
|
August 10, 2026
|
|
CPU lightmass Vertex Colors don't emit GI
|
|
1
|
629
|
August 10, 2026
|
|
CPU Lightmass Stationary Skylight GI not baked
|
|
1
|
607
|
August 10, 2026
|