Unreal Editor on Windows is unable to recognize iTunes

Summary

I’m following the instructions for Remote Mac Builds in order to remotely compile my iOS game from Windows 11.

Matching what’s written in 1. Required Setup, I’ve installed the latest version of iTunes from Apple’s website (and not from the Windows Store).

When I check in the Unreal Editor, iOS is not listed as a platform with compiled support.

What Type of Bug are you experiencing?

Platform Mobile

Steps to Reproduce

  1. Install the latest version of iTunes on Windows 11
  2. Start Unreal Editor 5.8
  3. From the top menu, navigate to Platforms → SDK Management
  4. Note whether the iOS platform has compiled support or not

Expected Result

The iOS platform should have compiled support.

Observed Result

The iOS platform does not have compiled support.

Affects Versions

5.8

Platform(s)

iOS
Windows

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Additional Notes

I’m using Unreal Engine 5.8, alongside iTunes 12.13.10.3 on Windows 11.