Summary
I’m trying to extract PCG Data from a blueprint using Get PCG Component Data. The asset data remains blank, even after putting the Blueprint with the correct PCG Componant assigned.
The only way to overcome this, is by placing the PCG itself over the area, and then deleting it.
What Type of Bug are you experiencing?
Level Design & Art Tools
Steps to Reproduce
Create a BP, aPCG, bPCG.
Create PCG Component in BP
Assign aPCG
Place BP in Level
Create bPCG
Place PCG and Volume around BP_aPCG
Create bPCG Get PCG Component Data node. Press A to see no points are extracted.
Expected Result
Expected - BP_PCG-Component should populate PCG Data without having to create an additional samenamePCG asset in level. (Picture 3)
Observed Result
Get PCG Component Data provides data when placed in level inside blueprint.
Affects Versions
5.8
Platform(s)
Windows


