PVE Trunk Texture Setup example material instance broken

Summary

In the PVE editor, the “MA_Foliage_Trees” material instance (that is used as a material for the trunk texture setup node) does not work with user generated materials and breaks when you change any settings. The result being just a single color material.

What Type of Bug are you experiencing?

Level Design & Art Tools

Steps to Reproduce

  1. Create a new procedural vegetation asset.
  2. Connect grower and mesh builder nodes.
  3. Connect a Trunk Texture Setup node into the mesh builder node.
  4. Using the trunk texture setup node create your own textrues.
  5. Create an instrance material of “MA_Foliage_Trees”.
  6. In your new instance material assign your base color and normal textures created in step 4.
  7. In the Trunk Texture Setup node assign your instanced material using the “texture load” field.

Expected Result

Your vegetation should have the textures you baked and assigned.

Observed Result

The vegetation is covered by one seemigly random color that changes seemingly randomly when you adjust any parameters in your material instance.

Affects Versions

5.8

Platform(s)

Windows

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