Summary
The conflict between Landscape and Nanite causes materials to fail to display and render
What Type of Bug are you experiencing?
World Creation Tools
Steps to Reproduce
In Landscape mode, create a Landscape - as shown in the figure, create a material node - use it as the Landscape material for the Landscape - perform material painting - enable Landscape Nanite
Expected Result
Everything works normally after enabling Nanite, and the drawn materials display correctly. After disabling Nanite, material painting also works normally and the painted materials are displayed correctly
Observed Result
After enabling Landscape Nanite on the Landscape, as shown in the GIF, the painted material disappears and can no longer be painted. Even after disabling Landscape Nanite, painting remains impossible, but the Mask generated by painting can still be exported normally
Affects Versions
5.8
Platform(s)
Windows
Upload an image
Video
See the animated GIF
For crash reports, include your callstack
No crash
