Summary
When baking static lighting with CPU Lightmass, Vertex Colors are not respected with bounce lighting
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- Create a new project
- Allow static lighting
- create a static directional/sky light
- drag a few boxes like seen on the screenshot
- assign one material with a constant red color plugged into the diffuse to a box
- assign one material with a vertex color plugged into the diffuse to another box
- fill the box with the VC material with a red color
- bake lighting
- inspect the result in “Detail Lighting” mode
Expected Result
Vertex Colors are respected when baking lighting
Observed Result
The right cube has the vertex color material assigned (selected cube, no red GI), the left cube has the constant color material assigned.
Affects Versions
5.8
Platform(s)
Windows
