CPU Lightmass Stationary Skylight GI not baked

Summary

As the title mentioned, GI from a stationary skylight is not baked

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

  1. create a new project
  2. allow static light
  3. place a sky with an IsSky flag enabled
  4. place a directional light (any mobility) and a skylight into the scene
  5. place a few cubes around
  6. bake the lighting, once with a static and once with a stationary skylight

Expected Result

The skylights GI should be baked as well and scale with overall changing skylight brightness (color, intensity, whatever cubemap rendering happens)

Observed Result

On the first screenshot (static skylight) the whole indoor environment is much brighter because skylight GI is applied, on the second screenshot (stationary skylight) the GI is not visible.

Affects Versions

5.8

Platform(s)

Windows

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UE-391023 has been ‘Backlogged’. This is an issue that is in a queue to be addressed.