maxbrown
(maxbrown)
July 14, 2026, 1:24pm
1
Summary
instant crash when running instanced stereo + on blank (lumen) project
What Type of Bug are you experiencing?
Platform Other
Steps to Reproduce
create blank project
enable openXR
add some content + vrPawn
play on desktop = ok
play in VR = instant crash
Edit:
OR
create a new VRtemplate project, disable forward shading + restart
change light mobility to moveable
start in VR = instant crash
Expected Result
good + faster working VR
Observed Result
crash
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000090
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Hey Max! Which CL of 5.8 release branch are you on? I’m not able to reproduce this with our latest changes that are coming in the hotfix.
maxbrown
(maxbrown)
July 19, 2026, 8:41am
3
@VictorLerp Hi VIctor, Just checked, I’m still on 5.8.0 from the launcher.
Just edited the topic title from 5.8.1 to 5.8.0. Nice to hear it is fixed in the coming hotfix
1 Like
maxbrown
(maxbrown)
July 28, 2026, 2:59pm
4
Just tested 5.8.1 Instanced stereo works now with TSR and Lumen + openXR.
Did save only a few ms.
I did notice in one project reflection glitches in one eye. WIll have to investigate more…
The reflection issue is known, we’ve fixed it here (UE5 Main) but unfortunately can’t be included in a hotfix as it invalidates shaders.
1 Like
maxbrown
(maxbrown)
July 29, 2026, 5:11pm
6
So the fix will be in 5.9 OR 6.0? I prefer not to use a github build because I want to be able to open the project in an official UE version.
The release branch on GitHub mirrors the latest official release in the launcher. You can cherry pick the fix into that branch, and continue to be able to open the project in the latest binary version from the launcher
Hi Victor,
The same fix should apply to HairStrandsEnvironmentLighting.usf and SingleLayerWaterComposite.usf
Thanks for the fix