Summary
I am trying to get a clean beauty pass for a cinematic using the movie render graph. I want to use a multilayered EXR file to get the depth pass and the motion vectors for motion blur in post. I’ve exported multiple times where Translucent materials and Ultra Dynamic Sky always get punched out and creates an alpha channel. I don’t want that. I’ve tried with the single layer EXR node and still have the same problem. If there can be an option for “Write Alpha” in both these nodes that would help. I know with render layers you’d want an alpha but sometimes for a beauty pass maybe you wouldn’t want one.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Made an MRG to output an EXR with no alpha.
Expected Result
EXR beauty pass with no masking and no alpha.
Observed Result
EXR nodes (both multilayer and single-layer) don’t have a Write Alpha option and the export has an alpha channel
Affects Versions
5.7
Platform(s)
Windows