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Light Leaking Appears When Using Shadow Maps
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2
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225
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August 14, 2026
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SceneCapture2D Far plane Distance forced at 2.6 Km
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4
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115
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August 13, 2026
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Texture is not automatically converted to match the working color space.
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10
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227
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August 13, 2026
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Crash in UNiagaraDataInterfaceStaticMesh when cloning BP containing Niagara FX
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4
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102
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August 13, 2026
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Hair shading BSDF method switch
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1
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68
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August 13, 2026
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Single layer water loses shadows when raytraced shadows is enabled
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4
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64
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August 13, 2026
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Runtime Virtual Texture corruption when changing scalability at runtime (3+ private-space RVTs in the world)
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2
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96
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August 12, 2026
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Translucent fog cards disapearing with distance when using post process
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1
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121
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August 12, 2026
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Import mesh weird face normals
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5
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2786
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August 12, 2026
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How to fix lumen flickering issue without anti aliasing?
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1
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241
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August 12, 2026
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How do I create an Overlay blend, with alpha support
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0
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131
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August 12, 2026
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Virtual Texture Collection could not be streamed to the correct mipmap
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9
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118
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August 11, 2026
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Create a rectangular boundary for Rect Light
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1
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142
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August 11, 2026
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How does nanite handle a large mesh close to the camera but has a part that is far?
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3
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173
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August 11, 2026
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Lighting - Where is the light coming from?
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14
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336
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August 11, 2026
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How to force the Vulkan Mobile Renderer on Desktop?
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1
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464
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August 11, 2026
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AMD Specifc Crash with Lumen.HardwareRayTracing
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3
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113
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August 11, 2026
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State of Material cache
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4
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113
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August 11, 2026
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Requesting Access for Patch for 5.6
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3
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55
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August 11, 2026
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Heterogeneous Volumes, Flickering when animating
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2
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872
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August 11, 2026
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UE5.6 TSR DOF BUG
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17
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581
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August 10, 2026
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Crash when PSO precache + cache occurs while Insights tracing
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8
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376
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August 10, 2026
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Quality Switch in material doesn't filter correctly by scalability
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3
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147
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August 10, 2026
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DOF CoC radius unit mismatch produces pixelated bloom-like artifacts at low screen percentage
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2
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78
|
August 10, 2026
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Volumetric Fog visible rectangle artifact on Play (Temporal accumulation artifact)
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2
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205
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August 9, 2026
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Radiance Cascades in Unreal
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7
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5274
|
August 8, 2026
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5.5 Project Convertion to 5.8 broke Planar Reflections?
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1
|
119
|
August 7, 2026
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Baked lighting scenarios not rendering properly on iOS and Android device, but working fine in editor
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3
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77
|
August 7, 2026
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FTaskBase::Close()/TryUnlock() mutual recursion is unbounded — stack overflow SIGSEGV on Android with long linear task chains
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2
|
71
|
August 7, 2026
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Movie Render Graph Antialiasing issue
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24
|
588
|
August 7, 2026
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