Light Leaking Appears When Using Shadow Maps

(Using Unreal Engine 5.6)

Light leakage appears at select edges of my mesh when “shadow map method” is set to “shadow maps”. However, using virtual shadow maps fixes the light leakage but causes noisy shadows (specifically from rect lights).

Regular shadow maps:

Virtual shadow maps:

Virtual shadow map shadow noise:

Something that should be noted is that I use most of the settings found in this blog post, which disables things like lumen and ray-tracing: Unreal Performance Maxxing

However, I toggled a few since I was experiencing that light leakage. Essentially, I’m looking for one solution to either of the problems; what causes the light leakage with regular shadow maps and how can I fix it? Or, what causes the noisy shadows with virtual shadow maps and how can I fix that?

Any and all help is appreciated. Thanks!