Suppose a large mesh that is close to the camera but has a part that is far. Will nanite give the whole mesh the same LOD or will it give each part a different LOD?
If it will give each part a different LOD, is it recommended to rely on that or manually split large mesh into smaller meshes? I find it weird I couldn’t find anything about that in the docs, all I can find is automatic LOD generation. I am new to unreal by the way.