Hello. If it’s possible can you tell me state of Material Cache feature? I cannot find any documentation for it but found related code.
[Attachment Removed]
Hello. If it’s possible can you tell me state of Material Cache feature? I cannot find any documentation for it but found related code.
[Attachment Removed]
Steps to Reproduce[Attachment Removed]
Hi Vladislav,
The material cache is still experimental and incomplete, which is why there is no documentation for it. There is also no supported way to enable it yet, as r.MaterialCache.Support defaults to false and is read-only, and the component properties that drive it are all marked Experimental. Treat the code you found as a work in progress that will change without deprecation.
Currently, active development is underway as the virtual texturing layer for Mesh Terrain, where it will surface first: https://dev.epicgames.com/community/learning/knowledge\-base/nK7J/unreal\-engine\-introduction\-to\-mesh\-terrain. I suggest that for anything you need to ship, Runtime Virtual Texture is the supported option today. I hope that clears up your question, but let me know if you need clarification on anything else.
Best,
Tim
[Attachment Removed]
Thank you for clarification
[Attachment Removed]
No problem! I will go ahead and close out this ticket then, if there are no further questions.
[Attachment Removed]