Virtual Texture Collection could not be streamed to the correct mipmap

the textures sampled from virtual texture collection are always blurry, it seems the virtual texture feedback is not taken effect to virtual texture collection

[Attachment Removed]

Hi there! Virtual Texture Collections are rather new in their development. Please provide more information about how you are using Virtual Texture Collections and repro steps so we can take a closer look at whether there is a bug in the system or a missing feature.

[Attachment Removed]

here is the test project: https://drive.google.com/file/d/1608joujYHqjJMq2AsTTu2LBQhGiB0iMt/view?usp\=drive\_link

I tried to fix the issue by add

ProducerDesc.bPersistentHighestMip = false;

to FVirtualTextureCollectionResource::InitRHI , it seems the mipmap is correct now

[Attachment Removed]

Thank you for providing the test project and details - we’re taking a closer look.

[Attachment Removed]

I’ve created the following Jira to track this issue which should be visible soon https://issues.unrealengine.com/issue/UE\-389329

In the second issue you mentioned above related to landscape materials and RVTs, does it make a difference whether ProducerDesc.bPersistentHighestMip is true or false?

[Attachment Removed]

make a material used virtual texture collection (contains some VTs), apply this material to a mesh [Image Removed]

[Attachment Removed]

[Image Removed]this is the VTC

[Attachment Removed]

I met another problem, if I use VTCs in landscape material , then it will not be renderred correctly with RVT, the RVT seems black all the time

[Attachment Removed]

no. it seems there is no feedback for VT in RVT page update

[Attachment Removed]

the RVT seems black all the time

Can you show an example of how you are using VTCs in your landscape material? I was testing in latest and the landscape isn’t black, so there may be a related fix for this already but I wanted to confirm it’s the same use-case.

[Image Removed]

[Attachment Removed]