When raytraced shadows is enabled, SLW loses all shadows. Is there any planned support for RT shadows or workaround on SLW?
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When raytraced shadows is enabled, SLW loses all shadows. Is there any planned support for RT shadows or workaround on SLW?
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Steps to Reproduce
Hey, yeah SingleLayerWater does not currently support hardware ray-traced shadows as a receiver.
Reason being that hardware RT shadows are evaluated through the regular deferred-lighting occlusion path. SingleLayerWater is rendered through its own lighting/composite path.
We don’t have any plans to implement dedicated Raytraced Shadows support for SingleLayerWater. However, we will be looking at implementing proper MegaLights support. No ETA on that though.
// Kevin
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Thanks for the confirmation. What about Translucency lighting volume? It seems those do not handle raytraced shadows as well.
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Similar story there. Raytraced Shadows is not something we are actively developing. There is partial support for MegaLights in TLV now and we plan on improving that path.
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