Single layer water loses shadows when raytraced shadows is enabled

When raytraced shadows is enabled, SLW loses all shadows. Is there any planned support for RT shadows or workaround on SLW?

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Steps to Reproduce

  1. Add a SLW plane
  2. Add some kind of shadow caster casting a shadow on the water
  3. Enable RT shadows. Notice shadows disappear.
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Hey, yeah SingleLayerWater does not currently support hardware ray-traced shadows as a receiver.

Reason being that hardware RT shadows are evaluated through the regular deferred-lighting occlusion path. SingleLayerWater is rendered through its own lighting/composite path.

We don’t have any plans to implement dedicated Raytraced Shadows support for SingleLayerWater. However, we will be looking at implementing proper MegaLights support. No ETA on that though.

// Kevin

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Thanks for the confirmation. What about Translucency lighting volume? It seems those do not handle raytraced shadows as well.

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Similar story there. Raytraced Shadows is not something we are actively developing. There is partial support for MegaLights in TLV now and we plan on improving that path.

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