Hi everyone,
When I hit Play (PIE), a visible inner rectangle appears in the center of the screen with slightly different lighting/fog, which then gradually fades out over the first couple of seconds.
I isolated the issue and confirmed that disabling Volumetric Fog on my ExponentialHeightFog completely removes the artifact.
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My
PostProcessVolumehas Infinite Extent (Unbound) enabled. -
Exposure is fixed (Min/Max EV100 set to the same value).
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Camera Constrain Aspect Ratio is turned off.
It looks like a temporal accumulation / initial grid warm-up issue with the volumetric fog frustum.
Aside from using a camera fade-in on BeginPlay to hide the warm-up frames, is there an engine setting, console variable (cvar), or volumetric fog parameter (like grid sizing/warmup) to prevent this initial rectangular frame artifact from rendering at start?
Thanks in advance for any advice!
