In the Animation Blueprint, the Pawn obtained using the TryToGetPawnOwner node cannot be cast to a subclass of Character.
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1
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12
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September 15, 2024
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Cast to PlayerController fails
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16
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12165
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October 20, 2023
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Unable to Cast to Main character from a possessed pawn using an item
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8
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2211
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July 25, 2022
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Cast To Static Mesh Component Always Failing
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1
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1185
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February 26, 2022
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4.17 Editor crashing during load, Cast of REINST to ActorComponent
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13
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1382
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October 30, 2021
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How do I get the variable from another blueprint? What am I doing wrong?
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13
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558
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September 29, 2021
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Identical Casts: one works; one doesn't
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8
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413
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August 28, 2021
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(theoretically) valid cast failed
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3
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521
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May 13, 2021
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Cast failed - Health
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12
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931
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April 24, 2021
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SaveGame cast failed since the addition of new level, gamemode and player controller
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9
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654
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February 28, 2021
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CAST failed when using child of the CASTED parent character class
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5
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2372
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June 23, 2020
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Cast Failing all over the place
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12
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561
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April 2, 2020
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Is there a way to make ai sense other ai?
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1
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874
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November 1, 2019
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Casting to Enemy in Service of Behaviour Tree
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1
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529
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September 28, 2019
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Problems Casting to PC as client
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8
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948
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September 18, 2019
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Cast to game instance failing (from animation blueprint)
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0
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431
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August 12, 2019
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Accessed None trying to read property Cast as Animation Blueprint
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7
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921
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June 21, 2019
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Cast to SaveGame failed
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4
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1851
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June 16, 2019
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Save cast fail?
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1
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490
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January 9, 2019
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Problem with casting
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5
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522
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November 15, 2018
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Why is the Cast always fails?
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5
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2498
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October 27, 2018
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Casting to spawned actor causes editor to crash
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3
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860
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March 25, 2018
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Event not working with "Cast failed"
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3
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875
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February 5, 2018
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C++ interface implemented in blueprint fails cast
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6
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3723
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January 17, 2018
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Casting not working
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4
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1940
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November 24, 2017
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Casting failed between two widget blueprints
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2
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748
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November 22, 2017
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Actor Casting Problem
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13
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19439
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November 6, 2017
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How do I add an item to my inventory with a UMG button click?
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2
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588
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September 7, 2017
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"Cast to" object
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3
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753
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September 3, 2017
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How to cast to Widget?
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5
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2399
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August 22, 2017
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