In the Animation Blueprint, the Pawn obtained using the TryToGetPawnOwner node cannot be cast to a subclass of Character.

UE5.4.1
I have a CharacterStage that inherits from Character.
In the Animation Blueprint, the Pawn obtained using TryToGetPawnOwner always fails when using Cast To CharacterStage.

What happens when you plug in the player pawn instead of that into the object pin?