I’m trying to play a sound attached to an actor Cube, that is in the scene, from another blueprint when the player jumps. While “Get All Actors of Class” did the job I’d like to make it more efficient since I already know that I just want to play that particular sound, on that Cube. So I thought about casting… This is what I’ve got so far but I can’t realize how to get a reference to that Cube in order to pin it to the Object input.
By the way, this is the Custom Event that I’m referencing to
Any ideas?