I’m trying to play a sound attached to an actor Cube, that is in the scene, from another blueprint when the player jumps. While “Get All Actors of Class” did the job I’d like to make it more efficient since I already know that I just want to play that particular sound, on that Cube. So I thought about casting… This is what I’ve got so far but I can’t realize how to get a reference to that Cube in order to pin it to the Object input.
You dont have an object atached to the cast, it will always fail, you should get a reference of the cube you want to play the sound on and atach it there