Proper way to handle bullet and magazines after eject
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2
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630
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September 22, 2016
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~500 one color box static mesh actors, performance
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16
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713
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September 19, 2016
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It's possible unhide my actor in blueprints if i hide the same actor with the checkbox?
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2
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1868
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September 15, 2016
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List all replicated actors on current client?
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1
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721
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September 9, 2016
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Override the Spawning of Actors placed in the Level Editor
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3
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719
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September 8, 2016
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Painting actors like foliage
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0
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488
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August 30, 2016
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How can I find out which actor was just destroyed using FActorDestroyedSignature?
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3
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1382
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August 29, 2016
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Only having 1 instance of actor in level
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1
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464
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August 27, 2016
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How do I make an Actor in a Plugin show up in the ClassViewer?
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3
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2165
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August 22, 2016
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LightMaps and Blueprints
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0
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398
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August 19, 2016
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References from overlapping actors outdated
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5
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628
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July 30, 2016
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Content Browser, How to Actor make it?
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2
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823
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July 14, 2016
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Multiple actors and Accessed none
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6
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295
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July 11, 2016
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Attaching a actor(player) to actor(tree)
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14
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1799
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July 8, 2016
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UE4.12.3 - Crash when using C++ to spawn Actors?
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6
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705
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June 30, 2016
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Detaching causes sub-children to lose collision
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4
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913
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June 27, 2016
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Actor needs to spawn off tree
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1
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236
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June 26, 2016
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ULevel::SortActorList Memory Leak
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1
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289
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June 23, 2016
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Make overlap events one-sided
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0
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421
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May 30, 2016
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How to set actors' visibility per camera?
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4
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461
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May 22, 2016
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Ignore actor when colliding
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12
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1468
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April 27, 2016
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GetDistanceTo not updating in 4.9.2 blueprint
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4
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526
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April 26, 2016
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Why do my actors sink when I use a matinee?
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0
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198
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April 25, 2016
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How could I make an actor jump?
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1
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1603
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April 17, 2016
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Using pawn already in level
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3
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523
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April 7, 2016
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How to set GET ALL ACTOR CLASS Dynamically?
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0
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321
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April 1, 2016
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Ray tracing in C++
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0
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1093
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March 9, 2016
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How to set actors' visibility per camera?
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4
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6721
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March 3, 2016
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[Actors] Make them "Blow"
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2
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434
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February 29, 2016
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Copy actor without spawning at runtime
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0
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752
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February 28, 2016
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