Hi,
In the function ULevel::SortActorList, at the point when the net-relevant actors are being added into the NewActors array, the WorldSettings pointer is being added into the array for a second time.
Yesterday I had an array of around 160 actors when only 6 or 7 were in the level.
I can fix it locally by just adding the ‘Actor != WorldSettings’ check in the second loop.
Is this the correct fix or should ‘IsNetActor(WorldSettings)’ return false?
Cheers,
.