4.18 + forward rendering + HTC vive - blurry antialiasing
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8
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2214
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January 12, 2018
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Solution for outline material, with occlusion, that works with MSAA/Forward renderer?
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0
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676
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December 14, 2017
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Outline with Forward Rendering
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0
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678
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November 22, 2017
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Stationary Light Functions
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1
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516
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November 15, 2017
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Only one directional light in forward renderer
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3
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2157
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November 1, 2017
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Forward rendering and pixel depth offset
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0
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833
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October 18, 2017
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Planar reflection forward lighting, deferred reflections possible?
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0
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457
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September 18, 2017
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Decals with metallic input in FORWARD shading
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1
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560
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September 18, 2017
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Spot Light Shadow Forward Rendering
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8
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1399
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September 12, 2017
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Light doubled in HMD
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1
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240
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September 5, 2017
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refraction issue 4.17 forward VR project
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0
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530
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August 28, 2017
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Hair problems with Forward Shading
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0
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794
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August 10, 2017
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Clear Coat Shading Model does not work in forward renderer
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1
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1099
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July 31, 2017
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How to enable "forward rendering"
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14
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14042
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July 28, 2017
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Forward Rendering - masked material issue (leaves)
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1
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1747
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June 21, 2017
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Strange outline against the sky with foliage in 4.15 and MSAA
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1
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995
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June 6, 2017
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Can I write my own shaders now that UE4 supports forward shading?
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1
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496
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June 1, 2017
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Light Functions on Stationary lights in Forward Rendering
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0
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556
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May 27, 2017
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Disabling Fast Semantics causes Rendering Artifacts (Xbox)
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0
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330
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May 22, 2017
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Dazzling specular with forward rendering when roughness is 0
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0
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804
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May 13, 2017
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How to troubleshoot a problem actor blueprint
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0
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202
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May 2, 2017
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MSAA seems broken for GearVR in 4.14
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4
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1063
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April 30, 2017
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Splotches on Lights Reflections
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1
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435
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April 21, 2017
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Particles are no longer lit after going from Forward Renderer back to Deferred
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0
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328
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April 4, 2017
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Forward shading problem
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5
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1193
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March 27, 2017
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Does baked AO work in 4.14?
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0
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493
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February 24, 2017
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Refraction Alternatives in VR?
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2
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765
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February 19, 2017
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Profiling for Forward Shading VR
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0
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427
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February 14, 2017
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Forward shading and dynamic shadows
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2
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3703
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February 9, 2017
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Can you use the Forward Renderer in Non-VR Projects
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1
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826
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January 27, 2017
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